Friday, October 4, 2013

The Obligatory Introduction

Hello, and welcome to my new blog, Comparative Creation, complete with a boring opening sentence!  I'm your host, Jalen Wanderer; join me as we explore the ins and outs of a variety of different game creation programs.  Where by "we" I guess I mean "I".  Unless you want to play along at home.  Where by "play along" I mean... yeah, you get the idea.

In some ways, this is something I'd been planning on doing for a long time.  I've long had the intention of trying out different game creation programs and writing up my impression of their capabilities and interfaces—and along with that, releasing games I'd created with each one.  I'd kept a fair-sized database of every such program I ran across, and I started using more than a few of them... though I have enough else going on that my progress in actually creating games with them was somewhat less than I had hoped.

What I hadn't been planning until recently, however, was to write this all up in blog form.  I suppose I'd had some vague notion of making a website with different posts about each game creation program after I'd tried it out, but it had never occurred to me to put it in blog form.  What gave me that idea was another blog I ran across a few days ago, The CRPG Addict.  The eponymous Addict's goal is to play every commercial CRPG that was ever available for PCs (and some that weren't), in chronological order.  What struck me, though—well, I admit not immediately, but after I guess the concept had had a few days to metaphorically ferment in my mind—was his rationale for starting the blog.  To briefly (and possibly not entirely accurately) paraphrase his explanation, having failed to break himself of the CRPG addiction that gave his blog its name, he decided if he was going to be playing CRPGs anyway, he would do it in a way that allowed him to feel he was doing something productive, by keeping track of his experiences in an exhaustive blog.

This belatedly struck a chord with me, and I realized a blog could be the perfect venue for my own plans with game creation software.  Doing this in blog form offered a number of advantages: it would be easier to find an audience; it would motivate me to keep it up on a regular basis; it would even help me choose which particular program to try next.  So, after giving some thought to a good blog name, and then procrastinating another day or two, I finally started my game creation blog, and here we are.

Bear with me, please, as I'm not terribly familiar with the blogger platform—I have actually had a blog before, but it was bare-bones and uncustomized and, well, kind of clunky.  Over time I hope to make this blog more refined, attractive, and user-friendly, but it may take me a while to get the hang of it (and get around to it), and the blog may be somewhat utilitarian and awkward at first.  In any case, though, I'm kind of looking forward to seeing how this goes, and I hope you are too.  (Where by "you", I mean whoever aside from me ends up reading this.)

I think I'll close the introductory post now, partly because I think I've covered everything that needs to be covered in the introduction and I'd rather put other material in a separate post, and partly because I'm posting this from a public library that's closing in less than ten minutes.  (Also, my laptop's almost out of batteries, and I seem to have left my power cord at home today—at least, I hope I left it at home and didn't lose it somewhere.)  But there'll be another post later tonight explicating the intended rules for this endeavor.  And another tomorrow morning with my initial list of programs to try.  (I've got close to a hundred programs in the list already, but maybe some readers will be able to tip me onto some I'm missing—or tell me why some that I do have on the list don't belong there.)  So... I hope to see you next post.  (Where by "see you" I mean... yeah, never mind; that gag's gotten old by now.)

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