Which isn't to say that's the only day I've been doing anything related to the blog. On the contrary, I've spent quite a bit of time this week playing other Eamon adventures to try to get a feel for the system, and planning out the adventure I'm going to create with it. And as I've played other adventures, I've found that several of the details of my previous post are actually incorrect... but more on that next post. For now, I want to get into Eamon's resources.
Speaking of "resources" when it comes to Eamon may seem a bit odd. It doesn't really come with any resources, in the sense I've been using the term in other posts; there are no preset monsters, locations, or other ingredients to put into a created adventure. Of course, it's possible to copy such items from other adventures, but that's true for many systems. However, what Eamon does have is a specific world it's set in. And while I didn't actually discuss settings when in my ground rules when I mentioned resources (maybe I should edit that post to put that in), I also intend, if a game creation system has a particular setting in mind, to create a game in that setting.
In case you were wondering, the rest of the last sentence is "and Darth Vader!" As we'll very soon see, it's not wrong. |
There's a little description of the world of Eamon in the Player's Manual, and a handful of adventures have established a few more details. The most centralized collection of information about the world is in the Eamon wiki. Essentially, Eamon is a planet in the dead center of the Milky Way (though according to the Wiki page on at least one occasion Eamon's creator contradicted himself and placed it at the center of another galaxy), orbited by three moons. In many ways, it seems to be a typical quasi-medieval fantasy world, but because of "the shifting pull of all these great bodies" of the galaxy moving around Eamon, the laws of science work differently there, and time and space shift and warp.
This last bit was clearly put in as an excuse for Eamon adventures that include elements not typically found in fantasy. Indeed, many Eamon adventures take the player off the world of Eamon entirely, pulling him into some other world and then dropping him back at the end. That this was fully intended by Eamon's creator, Donald Brown, is amply demonstrated by the existence of Eamon Adventure #6, The Death Star, written by Donald Brown himself. In this adventure, the PC is pulled through a "reality shift" into the Star Wars universe, starting on the Millennium Falcon and then making his way through the Death Star to possibly face Darth Vader himself (as well as a rather out-of-place kzin from Larry Niven's "Known Space"). Adventure #26 has the PC meeting the Fantastic Four; #28 brings him to the Tower of London on Earth, and #38 returns him to the Star Wars universe for a pastiche of The Empire Strikes Back.
I'm really not sure how this whole "new 'memories'" thing is supposed to work... |
Okay, this was a short post, I know. I'm not sure yet whether the next post will be about Eamon or about 001, but either way it's going to be substantially longer than this one. And I hope it'll be up before next Saturday. Anyway, see you then!
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