The good news is, though, that after the 9th, my free time should increase dramatically, and I ought to be able to post much more often for a while. Well, I do have further deadlines at the end of the year, but that's still a few weeks away, so I'll be able to justify devoting at least a little more time to the blog.
|This image has something to do with what I'm working on. That's all I'm saying.|
I expect the posts about Eamon to last, at most, another month, and possibly significantly less depending on how much I manage to get done over the holidays. After Eamon, I'll be going back in time a bit more in my chronological crawl... I said before that Eamon was the first game creation system I could find, but while that remains more or less true, now that I've added level editors to my purview, I have found some earlier games with level editors. Specifically, so far the earliest game I could find with a level editor was a strategy game called Starfleet Orion, released way back in December 1978. Like most level editors, I don't expect Starfleet Orion to justify more than one blog post, though; in fact, it will probably inaugurate a new label, "One and Done", for level editors that are covered completely in a single post. This will be followed by posts on a number of other programs that'll very likely also be "One and Done"s, such as Starfleet Orion's sequel Invasion Orion, a Magnavox Odyssey2 cartridge called Computer Intro! intended to introduce users to assembly-language programming (which admittedly makes its inclusion as a game-creation program a bit iffy, but the majority of the complete programs included seem to have been games, so it's arguable that that's what it was primarily geared toward), and a very rudimentary racing game called Dot Racer, before we finally get to another game creation system that may justify a slightly more in-depth analysis, 1981's Dungeon Definition Language.
|Some of what we've got to look forward to. (Images from eBay, the Digital Press "Room of Doom", AtariGuide, and, er, a screenshot collection maintained by an Italian C64 fan.)|
So... sorry to not have been able to make a more substantive blog post this week, due to other urgent matters that have been occupying my time and attention, but I hope this taste of things to come has been... well, has been better than not posting at all, anyway. In any case, there'll be much more coming after the ninth.